Capra Mystic
From MythMonger Wiki
| Capra Mystic | |
|---|---|
| Power: | 30 |
| Luck: | 5% |
| Element: | Water |
| Faction: | Magic / Nature |
| Traits: | 75% of Magical Sight (+3 Defense) 10% of Magical Charge (+10 Attack) |
| Locations: | |
| Sell Price: | 0 Coins |
| Image Front: | |
| Image Back: | |
| Whereas the Nature faction relies on the wiliness of raccoons to carry off their more delicate missions, the Magic faction prefers to take a more patient approach, relying on the natural stubbornness and steadiness of the goat. Capra mystic are, indeed, real goats, magically modified to have human thought processes and a more human body. Their only handicap, as a species, is their eyesight, which the trainers bypass entirely by using a special locator crystal. | |
Contents |
Requirements
- Level 1
Usage
- Traits provide an average of 1.0 Attack and 2.25 Defense.
Hunting Tips
- Typical Number of Supporting Cards: N/A
Trait Descriptions
- Magical Sight: Capra Mystic uses his magic sight to see ________ from a great distance. The team prepares an ambush. (defense +3)
- Magical Charge: Capra Mystic releases a blast of magic at ________ from a floating crystal. (attack +10)
History and Trivia
- This is the Card of the Month for February 2010.
